home *** CD-ROM | disk | FTP | other *** search
/ Pocket PC Game Programming / Pocket PC Game Programming.iso / source.exe / CH15 / GameLibrary / StdAfx.h < prev   
Encoding:
C/C++ Source or Header  |  2001-03-05  |  1.0 KB  |  36 lines

  1. // stdafx.h : include file for standard system include files,
  2. //  or project specific include files that are used frequently, but
  3. //      are changed infrequently
  4. //
  5.  
  6. #if !defined(AFX_STDAFX_H__65FE072C_4CD9_4541_A750_426999E4B77F__INCLUDED_)
  7. #define AFX_STDAFX_H__65FE072C_4CD9_4541_A750_426999E4B77F__INCLUDED_
  8.  
  9. #if _MSC_VER > 1000
  10. #pragma once
  11. #endif // _MSC_VER > 1000
  12.  
  13. #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers
  14.  
  15. #include <windows.h>
  16. #include <windowsx.h>
  17. #include <aygshell.h>
  18. #include <commctrl.h>
  19. #include <shellapi.h>
  20. #include <sipapi.h>
  21. #include <stdlib.h>
  22. #include <winbase.h>
  23. #include <windef.h>
  24. #include <wingdi.h>
  25. #include <mmsystem.h>
  26. #include <gx.h>
  27.  
  28. #include <af_irda.h>
  29.  
  30. // TODO: reference additional headers your program requires here
  31.  
  32. //{{AFX_INSERT_LOCATION}}
  33. // Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.
  34.  
  35. #endif // !defined(AFX_STDAFX_H__65FE072C_4CD9_4541_A750_426999E4B77F__INCLUDED_)
  36.